#pragma once

typedef DWORD64(__fastcall* typedef_AutoMoveToPoint)(DWORD64 a1, float* point);
typedef DWORD64 (__fastcall* typedef_getHandlerObj)(__int64 a1, int index);
typedef DWORD64(__fastcall* typedef_GameWorldPositionToScenePosition)(__int64 a1, float* a2, float a3, float a4, float a5, int a6);
class CAutoMoveToPoint :public MainCall
{
public:
	float m_x = 0;
	float m_y = 0;
	float m_z = 0;
	CAutoMoveToPoint(float x , float y , float z) : m_x(x) , m_y(y) , m_z(z) {};
	~CAutoMoveToPoint() {};
	virtual void UseCall();
private:

};